Curse of Semna Board Game
Introduction & Story Background
"Curse of Semna" is a trading card game set in a fantasy world cursed by the goddess Semna, trapped in a 500-year cycle due to her sister Terria’s jealousy. Players are immortal strategists summoned to break the curse and change history.
Game Objective & Winning
- Win by depleting your opponent’s deck or accumulating 35 Energy points.
- Energy is essential for playing cards and activating effects.
Game Components
Card Types
- Boost: Used in the Boost phase to enhance battling cards.
- Artefact: Special cards excavated and placed on the field.
- Unit: Core cards for battle: Leaders, Wings, Support.
- Spell: Powerful, single-use cards that become Lost after use.
Unit Roles
- Leader: Central unit, cannot be lost, can be upgraded.
- Wing: Flanking units, support Leader, not upgradeable.
- Support: Assist Leader, cannot attack.
Playmat Zones
- Deck: Main deck area.
- Lost: Discarded cards zone.
- Artefact: Area for Artefact cards.
- Leader/Wing/Support: Zones for respective units.
- Energy: Where Energy cards are stored after damage.
Turn Structure
- Refresh Stage: Reset units and draw a card.
- Bonus Stage: Play a Bonus card.
- Level Stage: Upgrade units.
- Main Stage: Play units or spells.
- War Stage: Declare attacks and resolve battles.
Game Mechanics
Combat System
Units compare Power against Shield values to determine battle outcomes. Effects and keywords like Armour and Energise can modify results.
Glossary of Terms
- Stasis: A state where a card cannot act or be affected.
- Refreshed: Unit is ready for action.
- Rested: Unit has acted and cannot act again this turn.
- Armour: Reduces incoming damage.
- Energise: Gain Energy points.
- Lost: Cards removed from play after use.
Deck Building
- Main deck: Exactly 40 cards, max 4 copies of any single card.
- Artefact deck: Up to 5 unique cards, no duplicates.
- Build decks around specific strategies, such as leveling up or accumulating energy.
Ultimate Rules
- When card effects conflict, follow the most recent effect or the effect with the highest priority as defined by the card text.
- Actions are resolved in the order declared unless specified otherwise.