Introduction & Story Background
"Curse of Semna" is a trading card game set in a fantasy world cursed by the goddess Semna, trapped in a 500-year cycle due to her sister Terria's jealousy. Players are immortal strategists summoned to break the curse and change history.
🎮 A strategic card game where every decision shapes the fate of a cursed world!
Playmat Zones
Deck: Main deck area.
Lost: Discarded cards zone.
Artefact: Area for Artefact cards.
Leader/Wing/Support: Zones for respective units.
Energy: Where Energy cards are stored after damage.
Game Mechanics
Combat System
Units compare Power against Shield values to determine battle outcomes. Effects and keywords like Armour and Energise can modify results.
Glossary of Terms
Stasis: A state where a card cannot act or be affected.
Refreshed: Unit is ready for action.
Rested: Unit has acted and cannot act again this turn.
Armour: Reduces incoming damage.
Energise: Gain Energy points.
Lost: Cards removed from play after use.